My personal webpage serving as a high-level overview to my current career, a personal blog, and a host to some of my projects. Developed from scratch with the backend written in Rust and the frontend written with tailwindcss. Entirely self-hosted and managed by Kinn at an extremely cheap cost of uptime.
Co-authored a guide on financial technologies as it relates to mutual aids across America. I was the technical lead on this project over the course of a semester and contributed to conducting client interviews and producing relevant advising strategies to keep at-risk and under funded mutual aids safe against modern day threats.
A live simulation of Berkeley's Open Computing Facility and a sequel to the original Labmap. Full stack developed by myself with art by Windy.
See the github page here.
1337NET is Berke1337's lab network and training grounds for the club.
I developed the procedures, infrastructure, managing software, and was responsible for securing funds for the project.
Designed and implemented a distributed system for multi-service log summarization using AI models. Developed back-end architecture with pipeline stages for log ingestion, noise filtering, summarization, and system-wide aggregation.
An infinite climbing game built in Godot, published on Edendev and itch.io. Currently in early development and is receiving regular releases.
Credits: Kinn (Lead Developer), Windy (Lead Artist, @wnnd10).